(Touhou Unmei no Hoshi)
Plumberman
Spirit Solstice
Tiny Platformer (TutorialExample Project)
Teenage Mutant Ninja Turtles in Shredder's Prevenge APRIL UPDATE
Thopter Escape
Celeste Dark World
bigmap editor
To take root Among the Stars
Isle Craft Demo
Porter
Bathos
PICOZONE 17-games-in-1
Cursed Flail
Getting Over It with Meep_Moop
Toxic Invaders
Pico-8 Tetris
Passengers (LD33)
falleste
The Carpathian
Wild Wild Yard
- BEATWISE TRIGGER -
Outvain
A Very Warm Fire
CALIGO
Pie Game An RPG
Celeste 1.5
Get in Santa's Pants 1.3
1000 Meters to Shade
Train Journey
HighSteel
Meowlionaire 1.4
Derailed! - A co-op game about building tracks (Unrailed! demake)
Momo's Momentum
The Heavens
Lil King
The Violet Signal - A Boss Only SHMUP
Get Me the Spell Outta Here!!
Unchecked-8 (platformer maze)
Raccoon Ball
Brawl
Web Pilot - Tempest-inspired tube shooter
WoolCat 3D
Kemobomb
Toboggoban
Dig Deeper - Global Game Jam '21
Fiss the Elf's Puzzling Pin-Ups
Lina Witches Of The Moon
Zelda fishing minigame remake
(Touhou Unmei no Hoshi)
A Touhou fangame demake! As far as I know this is the first Touhou demake on the BBS, so I'm claiming that trophy :)
Use X for shoot accept and Z for bomb cancel and arrow keys for movement.
This demake has the following features:
2 playable characters: Reimu Hakurai and Marisa Kirisame.
4 enemies with a total of 16 spellcards.
5 unique music tracks, which can be listened to in the Music Room.
A rudimentary score system.
A practice system, where each boss can be practiced against.
And the following mechanics:
Slow, your character slows down whilst shooting. How much you slow down depends on your selected character (33% speed for Reimu, 50% for Marisa).
Bomb, you start with 3 bombs which can be used to clear the screen. For each enemy you defeat, you get one bomb.
Lives, when you get hit, you'll lose a life. When you lose all lives, you game over. Lives cannot be replenished, so don't forget to use your bombs! The amount of lives depends on the difficulty chosen.
There's probably plenty of bugs in there (I haven't actually tested highscore scores, it probably possible to overflow it), given how I spent roughly a year developing it (on-and-off). The code is a mess and uses so many global variables. But, it is finished and that's what counts :)
I will probably release the project files in the future, but I want to write a proper explanation when I do.
License: -










