Totally Accurate Holiday Bowling
Totally Accurate Holiday Bowling
Devlog
Codebase expands from Ghost Rally, no longer limited to a single dynamicstatic response.
Collision hulls are limited to solid rectangles to benefit from simplified overlapping tests and clipping maths.
The whole engine could be plugged into any 3d engine if you don't mind the staggering token cost :
Sources are available at: https:github.comfreds72chamboultout
The game went through multiple iterations (initial idea was a 'chamboultout'), including odd things like:
or a 'Santa Bombers'!
Changelog
1.1 fixed: invalid 'spare' message when producing a strike
Credits:
Physic code & articles by Randy Gaul: qu3e
Physic articles & talks from Dirk Gregorious: Contacts Talk
Radix sort by James Edge ( @jimmi)
Secret Discord team ( @Jusiv, @markgammed...)