The Wizard Pig

Aim
Score 10 belief points by keeping your followers happy. They like trees and plants, and eating tasty corn. They don't like swamps, being stuck in one place or things being on fire. You can also win by making your opponent's (Omnicow) followers unhappy.
Controls
Arrow keys - move
Z - use power
X - change power
Story
Once, Henry was just a regular pig. He dreamed of being a magnificent wizard who was popular and cool. Through the sheer force of his own will and the belief of the nearby villagers, who saw promise in him - he became a giant flying head with reality bending powers. Summoning a mountain from the earth, he marvelled at his power.
'I will use my powers for good, and make my followers happy, with lovely forests and magical instant-corn from the fields'
As he said this, the earth shook and a giant cow's head appeared from behind the mountain he had just conjured, spitting fire from its eyes'
'Or maybe I'll just ruin someone else's day'
Powers
Raise power (yellow mana) raise the landscape. Followers cannot walk up steep slopes, and any upward slope will slow them down
Lower power (yellow mana) lower the landscape
Fire power (red mana) Create fireballs from your eyes. Destroys terrain and foliage
Forest power (green mana) Puts out fire and creates new foliage. Cleans out swampy land.
Rain power (blue mana) Puts out fire and cultivates fields that yield follower-pleasing corn. Too much rain makes the land swampy though.



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