The Violet Signal - A Boss Only SHMUP
Superhero Violet Fashion Shoot
Violet Fall Fashion Shoot
Swarmed
PICORIUS (demake of DARIUS boss rush)
My Dear Boss
Superhero Violet Summer Excursion
Twin Strike - endless vertical shmup action
Baby Boss Photo Shoot
4 GIGA BOSS FIGHTS
Skull Shooter
Nebula Fighter v1.0.9
PICO-TASY ZONE(Fantasy Zone demake) boss rush
Rescue Boss Cut Rope
Traffic Control Math
Traffic Control Time
Tarot Triad
Mango Shooter
Bonbon Monsters
My Quarantine Glam Look
My Cute Unicorn Fashion Dress Up
Soft Girl Aesthetic
Angela All Season Fashion
Rainbow Girls Christmas Outfits
Rainbow Girls Hollywood Story
Get Ready With Me Summer Picnic
Rainbow Girls Halloween Salon
VIOLET
Vortex Invader
DEFENDER X - v1.1
Space Raid
Bobs Adventure
PICODIUS (demake of GRADIUS) BOSS RUSH
Infestation (Unfinished Game)
Hungry Potato
Secret Office Kissing
Mango Piggy Piggy vs Bad Veggies
X Trench Run
Drift Boss
Whack A Mole
skulldude
Lil' Satan's Cake Quest
Fruit Ninja (not really)
THE BURNING ROSE
Outvain
Lina Witches Of The Moon
KosmoDuck Now Finished
Dimension Soldier
p.i.command
The Violet Signal - A Boss Only SHMUP
Deep Within the Void
Cold and Alone
All that is Left
...
The Violet Signal
Hint: To skip the intro hold z+x, but c'mon, give it a watch!
The Violet Signal
A Boss Only SHMUP
A Pico-8 Game made by Jesse Bergerstock @illMadeCoder 2016
TWITTER
Locate The Violet Signal by triangulating signal and overcoming a space horror at each node!
About The Game
Hello Pico-8 forum, this is the first game I've moved from zero to complete after years of of making half games in Unity, I managed to get through it in the simple Pico-8 engine.
This project took my approximately three months off and on to complete, going into it with no other pico-8 experience. A successful summer project.
I think for the most part the game speaks for itself, controls are located at the bottom of the title screen. The game itself consists of three separate stages, which are all boss fights in the traditional sense.
If you'd like to help with development let me know if any of the bosses gave you a particularly hard or easy time! Each stage is inspired by some of the major SHMUP subgenres and it has been tricky to balance.
Thanks
I want to thank a few people who helped with the development of this game:
@lexaloffle - For Pico-8!
@morningtoast - For a load of super valuable feedback on shmups!
@NoelFB - For introducing me to the power of Pico-8 through Celeste, and some encouraging words on twitter!
@gruber_music - For advice on music which will surely help with future projects! I had to learn music from scratch for this.
@impbox - For programming advice (specifically removal of tokens) and encouragement!
@krajzeg - For Pico-8 games to website advice. Made the playtesting a lot easier once I learned how to get my game on itch.io privately.
@thataintfalco - For the unparalleled amount of playtesting and encouragement. He must have played the game around as much as I have over the last few months.
@WazpRanger - For many years of
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