The secret guide to bullets sprites and animations
by shy
BASKET DUNKS
Mot's Animation System
Tiny Animator
TRI-HARD
Ladybird Secret Identity Revealed
bizarroid
8x8 simple animator
Campfire (trying to simulate fire)
Golden Star Sheriff LOWREZJAM 2021
Ryan Ward's Lunch-Out!!
ZEPTON
pico Skate IV - a tiny skateboard game
The Invincible Run-Gun-Bot
SCP Laboratory Idle Secret
Shapik The Quest
Bobs Adventure
POSEIDIOS
Super Lunch-Out 2 Turbo
It's High Noon
PICODIUS (demake of GRADIUS) BOSS RUSH
Swarmed
Don't tank it!
Slammer Slime
Every Extend Extra - PICO 8 EDITION
Pico Tetris v1.1
SkyAway
DOOMY a tiny FPS in 1024 bytes
Sprite Animator
Unfinished Cat Platformer
I regret nothing
Stupid Zombies
The.Green.Legion
Yoshi Celeste 2
Desert Road (generated animation)
print9() custom font library (no sprites)
Edit Sprites In Your Colors
Dodge Action 3D
Witch Loves Bullets
Ozelotl
Stupid Zombies 2
Shazabi - the cantina catacombs
Painto-8 Lite
Looprealm
Secret Pico 8 Colors
littlenosefight
The Orb
Frozen Helm
Princess Easter Egg Decoration
The secret guide to bullets sprites and animations
And one last tip for more advanced coders: you can unpack()split() the animation frame numbers if you want to save on tokens. As long as unpack() doesn't have a comma after it, it will work just like a list of numbers would, for 4 total tokens no matter how long the animation is. (split'string' takes advantage of some weird Lua function calling semantics, but it still works. Read that Lua manual to find more tricks like this!)