The Dead Should Die

UPDATES: (that's all for today 09-09-19)
bugs + changes + fixes:

added new picture logo

stepped down the difficulty and checked game to level 16
i believe it's possible to beat it now

change color each new level for mission specs

lowered volume of giggling, yeah we had enough

fixed nasty bug where 2- or more would collide and fight each other for their desired location.
now they shake hands and take off independently

added debug to show all activity
you can also cheat quite thoroughly in this mode. :)

added display in corner to show remaining ghosts

fix mistyped variables, there were a few

allow collision with defeated ghosts (both ways)
also move them off map just to be sure

Alrightee then !
I've been playing Little Nightmares for about a year now and am really quite fond of it.

What I wanted to do in the spirit of upcoming Halloween was a DEMAKE of the scene where the boy is in THE DEPTHS with his flashlight and must get past the evil ghost children to the next room.
What made this especially interesting is the flashlight would burn them if it was on them long enough But they also hid behind every shadow they could find in the house to avoid the light. It was quite tricky and frustrating to find them all to make it to the next room.
This demake features quite a bit of the same brain behind the Little Nightmares game. You enter a room where there are obstacles that you cannot cross (the blocks). But the ghost children can quite easily cross them with the advantage to you is you can see their silhouette when they run past them.
However when they are not on top of something solid, you cannot see them at all - except with your flashlight.
Your flashlight costs nothing and you should totally use it as much as possible. Not only is this your only weapon in the game but you can see where they are hiding.
Now the children are smart. Once the light hits them they w



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