Testing PICO-8 Cartridges
by jozanza
Defy PCM Boombox and Audio String Library
WHO STOLE THE COAL?
PiCAD (vector gfx authoringdisplay)
Hyrule Castle (Zelda ALttP)
POST-DIGITAL
Toastling
PICO-8 0.1.12
PICO-8 Jam 2
Memory Matching Madness
Pico Cyberbank
Pico World Race
Renoiser
subsurface
The Violet Signal - A Boss Only SHMUP
Pico Image Morph 2000
Pico Slides 1.0
The Snowman (Walking in the Air)
Muse
TRI-HARD
A82-Recon 3038
Going Astray
Pico-8 Word Processor (Now with Virtual Keyboard)
Saint Nick's Dash Away All!
Pico Tanks
PICO-CRATE cute lil puzzle platformer
Pico Castle 1.5
Brick Breaker
Forgotten Hill Pico
Berzerk
Robotron
The Harvest
Starship v1.2
Jelpi (alternate palette test mod)
RabuRabu Monster
Buns Bunny survivor
Solid Rogue
Repuzzle - a Pico-8 Coding Puzzle Game
Ursa Maior
Happy Challah Days!
Thunder Blade (well level 1 at least...)
Trails
Not Enough - Ludum Dare 47
Shoot Rock (PICO-1k)
Operation Pico
Dance Santa Revolution
Star Trek conversion of the 1978 game
orchard
Thin Ice
Testing PICO-8 Cartridges
Recently, I got really tired of writing buggy code with prinths scattered everywhere to try and figure out what the hell was going on. So, I created a way to test your carts while they run. It gives you output on the command line that looks something like this:
Hopefully, it's not too difficult to installuse. I mimicked mocha's API at a high-level.
I'd love to hear what you think if anyone decides to try it out. You can also download the cart and take a look at the code for more info. There's fairly detailed documentation on Github:
https:github.comjozanzapico-test
Also, feel free to comment on this thread with questions or hmu on twitter. Cheers!