Testing PICO-8 Cartridges
by jozanza
Defy PCM Boombox and Audio String Library
WHO STOLE THE COAL?
PiCAD (vector gfx authoringdisplay)
Toastling
Hyrule Castle (Zelda ALttP)
POST-DIGITAL
PICO-8 0.1.12
PICO-8 Jam 2
Memory Matching Madness
Pico Cyberbank
Pico World Race
Renoiser
subsurface
The Snowman (Walking in the Air)
Muse
The Violet Signal - A Boss Only SHMUP
Pico Image Morph 2000
Pico Slides 1.0
TRI-HARD
A82-Recon 3038
Going Astray
Berzerk
Robotron
The Harvest
Starship v1.2
Jelpi (alternate palette test mod)
RabuRabu Monster
Buns Bunny survivor
Pico-8 Word Processor (Now with Virtual Keyboard)
Saint Nick's Dash Away All!
Pico Tanks
PICO-CRATE cute lil puzzle platformer
Pico Castle 1.5
Brick Breaker
Forgotten Hill Pico
orchard
Thin Ice
Solid Rogue
Repuzzle - a Pico-8 Coding Puzzle Game
Ursa Maior
Happy Challah Days!
Thunder Blade (well level 1 at least...)
Trails
Not Enough - Ludum Dare 47
Shoot Rock (PICO-1k)
Operation Pico
Dance Santa Revolution
Star Trek conversion of the 1978 game
Testing PICO-8 Cartridges
Recently, I got really tired of writing buggy code with prinths scattered everywhere to try and figure out what the hell was going on. So, I created a way to test your carts while they run. It gives you output on the command line that looks something like this:
Hopefully, it's not too difficult to installuse. I mimicked mocha's API at a high-level.
I'd love to hear what you think if anyone decides to try it out. You can also download the cart and take a look at the code for more info. There's fairly detailed documentation on Github:
https:github.comjozanzapico-test
Also, feel free to comment on this thread with questions or hmu on twitter. Cheers!