Tales of the Arabian Nights
Tales of the Arabian Nights
Controls:
⬆️⬇️⬅️➡️ move
⭕️ [Z] Jump Fire
❎ [X] Skip speech continue
Story
Guide Imrahil the Kalendar Prince through the perils of many Arabian nights. On certain nights, he must gather golden jugs, engraved with letters, in the correct order to spell out 'ARABIAN' (the platform stages).
At other times, he rides on rafts and flying carpets through Arabia, casting bolts of lightning at his foes. His quest for the princess Anitra is long and difficult - many dangers lurk in the Arabian night!
Remake:
The original game for Commodore 64 'Tales of the Arabian Nights'
(c)1984 Interceptor Micros. Written by Ian Gray.
Differences with original:
The original game was notoriously difficult and brutal, based on score, you started from the first level and had to redo everything after game-over. This remake lets you visit immediately all stages and -rather than a high score, which is still saved- the aim should be finishing each stage in the shortest time;
The raftcarpet stages in this remake are not based on timedistance, you have to shoot and hit with lightning bolts the enemies (see the counter 'ZAPPED' on top right);
You gain a new life every 3000 points;
The deadly genies in this remake will face in the direction they're about to fire their bolt so you can plan your moves (this was particularly needed due to the minimal screen space available in pico8, no time to react otherwise);
in the last two stages you can actually see Anitra, the young princess to rescue from the Sultan;
in the original you could fall down from an height of 4 characters, here you can fall from 21 pixels (twice the height of your hero's sprite for reference) you can immediately test this in the first stage, the ship;
about the 'ARABIAN' jugs sequence, in the original you could pick any of the 'A' jugs, while in this game there is in fact a visual difference among the 'A' jugs: the first one to ta