Super Lunch-Out 2 Turbo
Lunch-Out 3 Waste Disposal 20XX
Diet Flappy HTML5 Bird
Porsche Taycan Turbo S Puzzle
2021 UK Porsche 911 Turbo S Puzzle
Super Fun Race 3D
Ryan Ward's Lunch-Out!!
Kitty Lunchbox
Delicious Candy Maker
Blueberry Muffins
Super Mike World - Full Version
Super Doll Ear Doctor
Super Doll Lips Injections
Super Doll Sisters Transform
Super Girl Dress Up
Speed Racer
Paintball Racers
Easter Egg Bird
Car Eats Car 2
FreegearZ
Stunt Crazy
TrackMania Blitz
Tangram
Hungry Harry's Climb (LD39)
Princess Tandem
(DEMO) Boo's World Super Mario Maker 2 Map
Skydom Reforged
Super Baseball
Super Stack
Super Car Extreme Car Driving
Super Cars Puzzle
Super Doll Makeup Transform
Super Sports Cars Puzzle
Super Doll Emergency
Super Huggie Bros
KTM Super Duke R Puzzle
Super Doll Tongue Doctor
Stickman Training Hero
Super Friday Night Funki vs Minedcraft
Super Fashion Stylist Dress up 3d Dress Up Games
Super Solitaire
Super Slope Game
Super Marius World
Superfighters
Super Kick 3D World Cup
Bad Teeth Makeover
Super Simple Soccer
Super Goal
Super Portal Maze 3D
Super Lunch-Out 2 Turbo
Improved Animations!
Juicier Sprites!
2-Player Split Screen Action!
Bread!
Following the events of 2016's genre-defining 'Ryan Ward's Lunch-Out!!', this sequel doubles down on the 'Nutritional Food Action' formula in a competition against a mysterious new challenger!
Play against a friend insolve minor disputes with this 2-player game from joseph3000!
My 2nd game ever; I learned quite a bit from the first and had to get really creative with cramming all the ideas I had into this one! I am proud to say I successfully did all I set out to do, and I hope you enjoy it!
I should have mentioned: I designed this game with the idea of someday making an arcade cabinet in mind. So, when it says 'Press Any Button', any button = Up, Down, E, or D, because these are the only buttons that were going to be on the cabinet!
Update 123117: I made 'Any Button' actually work with any button. I also made it so that holding a button down no longer causes rapid firemistaken inputs (and freed up some tokens to do so). Finally, I added some time bubble animation to the intro, as well as a screen flashsound effect.
Update 010117: Added flying debris to the intro movie, something I had always envisioned but only today sat down to try and figure out. I like the results! And I think this is the final version of the game now. Thank you!
Update 010517: Adjusted timing of debris more to my liking. Also moved the title screen logo down more. It was so high up before and I don't know what I was thinking (I'm done for real this time).
License: -










