Super Lunch-Out 2 Turbo

Improved Animations!
Juicier Sprites!
2-Player Split Screen Action!
Bread!

Following the events of 2016's genre-defining 'Ryan Ward's Lunch-Out!!', this sequel doubles down on the 'Nutritional Food Action' formula in a competition against a mysterious new challenger!
Play against a friend insolve minor disputes with this 2-player game from joseph3000!

My 2nd game ever; I learned quite a bit from the first and had to get really creative with cramming all the ideas I had into this one! I am proud to say I successfully did all I set out to do, and I hope you enjoy it!
I should have mentioned: I designed this game with the idea of someday making an arcade cabinet in mind. So, when it says 'Press Any Button', any button = Up, Down, E, or D, because these are the only buttons that were going to be on the cabinet!
Update 123117: I made 'Any Button' actually work with any button. I also made it so that holding a button down no longer causes rapid firemistaken inputs (and freed up some tokens to do so). Finally, I added some time bubble animation to the intro, as well as a screen flashsound effect.
Update 010117: Added flying debris to the intro movie, something I had always envisioned but only today sat down to try and figure out. I like the results! And I think this is the final version of the game now. Thank you!
Update 010517: Adjusted timing of debris more to my liking. Also moved the title screen logo down more. It was so high up before and I don't know what I was thinking (I'm done for real this time).



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