Stick

==Controls==
Move Left = Left Arrow Key
Move Right = Right Arrow Key
Jump = X
Stick = Z
Climb Ladder = Up & Down Arrow Keys
STICK is a prototype of a simple platformer idea. The player character uses a walking stick to poke switches and help them make difficult jumps and avoid dangerous terrain. In this case the only dangerous terrains are spikes and falling off the screen.
I also threw in some collectable mushrooms for good measure that add to your score, as well as a timer that will give you a % bonus to your score if you're quick enough.
It's short, and has some occasional wonkiness which I'll be ironing out. But I'd love to get feedback regarding how the controls feel, especially opinions about the fact that I made the player character snap to grid in the x dimension, which I realize is an unusual choice for a platformer.
UPDATE 1.01: Thanks everyone for the feedback. I updated the stick jump controls, they should be a lot easier to time the jumps now because the stick will now remain pointing down once the initial swing is complete. Also added the tap-to-turnaround-in-place function. Previously the player would move one tile if left or right was tapped. Lastly, the bridge level has been reworked(it was hastly put together the first time).
Please let me know what else is needed to tighten it up more and I'll try implementing it in the next update!
Also if anyone knows how to change which cart version is displayed by default, please let me know in the comments :)
ElectricLemon



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