SPEEDCAT

SPEEDCAT v1.1 Patch Notes:

added 130ms coyote time
added a new block: platforms
reworked room layouts for better flow and feel

SPEEDCAT
A game all about collecting coins and being faster than your friends!

How to Play
Can you be the speediest cat? There are 32 different 'rooms' that you can explore. Within each room, there is exactly one (1) SPEEDCOIN that you can collect! Collecting the 32nd coin will immediately end the game and display your completion time and the number of deaths you had!
The coins can be collected in any order, so use your creativity to think of creative routes to get those coins even faster the next time! Or, you could attempt a no-deaths run! Share your high scores in the comments below to compete with the SPEEDCAT community!
Modes of Play:
In SPEEDCAT, there are two modes: 'Normal Mode' and 'Hard Mode'. The only difference between the two modes is that some blocks will blink on and off in 'Hard Mode', making some jumps more difficult than in 'Normal Mode'. Other than that, the modes are identical.
Controls
In-game:

Left & right arrow keys - move SPEEDCAT
'Z' or up arrow key - jump

In menus:

Arrow keys - navigate menu
'Z' - select option

PICO-8 menus:

'P' - open menu
'ENTER' - select option
Arrow keys - navigate menu

About the Game
SPEEDCAT has been my 'pet' project for the past 2.5 years. It started as an experiment for myself to learn more about how to detect and resolve 2d collisions. When I started, I didn't realize I'd be finishing the entire game!
I've taken my time on this game. Whenever I felt like my heart was in it, I'd put some work into the game, and whenever I was feeling burnt out, I took a break! So while it's taken longer to develop than the average development time for a game this size, I feel like this game is the cu



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