Shoot Em' Doot Em'

Controls
⬅️➡️⬆️⬇️ to move
❎ to shoot
?️ to doot
Rules
'Shoot' all of the enemies to progress through 10 waves.
'Doot's, (green ⟡), power up your ship. The more doots you have the faster you progress. BUT doots run out, so if you want to retain the effects find and use more.

Behind The Scenes
Two weeks ago today, I started work on 'Shoot Em' Doot Em'. It had been for the better part of a year that I didn't even think about game dev. But one restless night I felt compelled to check pico8 twitter. I refused, believing, 'If I start again it will end up exactly the same.' Finally I gave in and typed '#pico8' into twitter. What I saw instantly inspired me to try out game dev again.
Using the lazy devs tutorial series, starting at Episode #11 I began work on project 'Hero'. After a week of steady work, progress began to slow, and other ideas for games hurled themselves at me from out of the void.
I remember similarly before all this that ideas for games would come to me. But, I never even got around to starting them. I just sat around praying that some entity outside of time would magically put a complete copy of it in my hands, and I could say to everyone that, 'I made this'. I would continue fantasizing about the fortune and glory of the final product for days until, eventually I got over myself.
During the start of week 2, I barely got anything done. However on Day 12 I started using an online 'Pomodoro Clock'. The timer caused me to actually get work done. And the task system, helped to break down 'Finishing' into smaller jobs
Finally on Day 12 I finished work on 'Shoot Em' Doot Em'. I was expecting to feel some immense joy when it was done. Hoping that, the old rush of adrenaline from finishing a game would come around once more. And this time I expected it to be doubled. Since, I really took my time on this one and put my heart into it, un



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