Save Yourself v1.0c

Save Yourself v1.0c
Short adventure game with unique talking mechanic with focus on exploring and talking to NPCs. Meant to be played several times to learn the world and find clues. Game have random elements to throw player off from obvious resolution.
As it was my first released game it isn't very player friendly and is very obtuse in what it requires from you.
One run length: 5-20 minutes
INTRO:
You are one of many bounty hunters that is after Maggus, the royal mage, after you found King will pay handsomely for this task.
Allied mercenary lead you to enclosed, old, valley mine, where Maggus could hide.
This is your chance, there is only one exit from this place and your companion is guarding it.
There is only one catch, you have only two days - King will pay three times more if you deliver your bounty within specified time.
CHANGELOG:
1.0c:

semi hotfix for bug reported in this post by Sibwara (even though character can still stuck in ground, it will always have ability to climb back above ground)
1.0b:
hotfix for not working ladders, reported in this post by orangecode
1.0a:
fixed bug reported in this post by Sibwara
restored acknowledging (sometimes) player making statement by npcs
1.0:
Initial release

LICENSE:
You have my permission to usemodify any fragments of the code provided, crediting is nice but not required.
You DON'T have my permission to use any music or graphics used in this game.
SOURCE CODE:
Non-minified version with comments: BitBucket repository page
DOWNLOADABLE HTML5:
At Itch.io: Itch.io page
SOUNDTRACK:
At Youtube or Soundcloud.
Any feedback or just sharing your experience is encouraged.
ACKNOWLEDGEMENTS:
Data composition based on, collision system, snow and clouds rendering taken from, game: celeste by matt thorson + noel berry
String data storage, and functions for those, based on this post.



License: -

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