Red Barron 2.3
Red Ball Bounce
Roller Ball Adventure
Cinderella Red Carpet Collection
Red Carpet Couple
Red Carpet Stars
Mixed World
Red Carpet Fashion
House Jam
Don't touch the red
Vincy Cooking Red Velvet Cake
Santa and Red Nosed Reindeer Puzzle
Red Roses Puzzle
Switch To Red
Oscar Red Carpet Fashion
Portal Billiards
Slammer Slime
On The Red Slime
Mob Control
2 Avoiders
A Maze Race II
Justin and Selena Back Together
Forest Lake
Princesses at Met Gala Ball
Strike Hit
Clash Of Dots
Spot The Spot
Candy Slide
Tiny Bump
Mountain Bike
Watermelon Smasher Frenzy
Santa Chimney Challenge
Xmas Chain Matching
Unblocked
Maze Challenge
Bottle Shoot
Heroball Adventures
Blue and Red İmpostor
Power Ball
Squidly Game 123 Stop
Save RED Square
Christmas Connect 3
Block Slide Fall Down
She is so Different!
Red Light Green Light
Fight Simulator 3D
Heroball Run
Get Lucky
ZEPTON
Red Barron 2.3
Updates
v2.3
fixed a bug where you could kill the bosses with the shield
added two extra levels
v2.2
added shield collision with enemies, hitting an enemy with the shield will destroy both the shield and the enemy
v2.1
more balanced lootdrops, they are now a lot less random.
v2.0
fixed lvl 4 weapon on player 2 not working
fixed shields for player 2
v1.9
added a supercharge pickup. this will give you a 50% bonus firerate
improved the game over and win screens to look more polished
made it so that killing a mini-boss will drop you 5 coins and one random pickup
adjusted the hud, score is now shown at the bottom center, this fixes the overlap with healthbars from bosses
improved the shield pickup, it now looks more like a forcefield and it blinks when it's about to run out. I also added a shockwave and soundfx on enemy projectile impact
removed score rendering on game over screen as it's already rendered inside the text window. this also allowed for me to move the enemy waves a tiny bit to the top of the screen giving more play-area
v1.8
added a shield pickup. you will gain a shield for 15s that protects you from frontal projectile impact
v1.7
Improved the visibility of the enemy aimed shot sprite
Depending on the level you're at, there will be 1 to 3 aimed shots per enemy
Redone the player muzzle flash, it now takes up less tokens and increases in size depending on your weapon level and looks nicer.
Added weapon level 4 (dual shot)
Made a story and some more info on my website
v1.6
Fixed a bug in the healthbars
v1.5
Added health bars to mini-bosses and boss
v1.4
Merged Sup3rAw3som3Gam3rs contribution to lower token count
v.13
Increased difficulty on normal and hard
Fixed crashing issues with pickups
Fixed crashing issues with player 2's controls when only one player was selected
R
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