PicoWars - Advance Wars Demake

Play the full game with story mode HERE
What's that!
Picowars is an 8bit homage to one of the greatest Nintendo games of all time. Advance Wars. That may just me by opinion but it's the right one.
Picowars is a turn-based strategy game where the objective is to build up an army from your bases in order to capture more properties on the map and eventually capture the opposing player's headquarters.
New to the franchise?
Controls
Move your cursor with the arrow keys, select with Z and deselect with X
Enemy's HQ

This is your target. You want to move your infantry and mechs onto this property and capture it. You do that, and you win.
Your HQ

And this is your HQ. Keep the opposing player away from it. If they capture it, it's game over.
Bases

This is one of your bases. This is where you build your army, and it's the first thing you want to select when the game begins. Move your cursor over it and click Z to open up the build menu. There you can build any unit that you can afford with your current gold.
Neutral properties

This is a neutral city. Right now it's not doing anything for anyone, but if you move an infantry or mech onto this tile and capture it, it'll change to your team's colors and provide 1 gold for you per turn. Every property you own, including bases and your HQ generate 1 gold per turn, so the more you have the better.
A property has 20 capture points. Each turn you can capture once, and the amount of capture points that is deducted is equal to the amount of hp the capturing unit has. Each unit starts out with 10hp, so optimally it'll take 2 turns to capture a property. If a unit has 1hp, it'll take 20 turns. Yeesh.
Cities also heal any unit standing on them for 2hp per turn. In fact, all properties heal by 2hp, so keep that in mind when a unit is damaged and needs to retreat.
Infantry and Mechs

And these guys? These are the most basic units of your army. Infantry and Mechs.



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