Pico Froggo Hop Across the Seasons

Join Froggo on his seasonal platforming adventure!
Features

Aesthetic levels with Seasonal vibes
8 levels utilizing different mechanics
Secret code to find at the end of the game!
A frog with 2 feet and comically long tongue
Cool frog game by the person who almost exclusively make cool frog games

Controls

Z - Jump
X - Tongue
Arrow keys - Walk
Preview

Development
I've always enjoyed watching documentaries and what not on how developers in the past has to work with technical limitation with their games. These limitations often results in weird quirks in the game and also its unique style. So I decided to take a small break from my main project and try out pico-8 to see what it's like to work around these limitations.
I went into this knowing there's a heck ton of limitations, but not the specifics. I figured I would find out as I go along.
map
One of the first things I thought about is how I should handle the map.
Since I already had knowledge on how to construct a game from the ground up, It shouldn't be difficult for me to do some level compression wizardry.
But In the end, I decided to went with the method of just reusing level layouts to create new levels. I thought that since this is my first game with pico-8, I don't have to go nuts with everything. And even if I do use map compression, I would have too much level space to work with and not enough unique mechanics to make them interesting. Also this is arguably more creative than doing level data compression.
sprite work
I couldn't draw a frog that looks remotely good in an 8 by 8 pixel tile so I went with bigger sprites, which takes a lot of space.
Thankfully I have learned the forbidden space saving jutsu from hacking an NES game.

Just this portion of the sprite sheet, I managed to fit the graphics for the title screen, 2 of the enemies, most of the player graphics, and the HP graphics.
Chunks of it are combined together t



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