Octopus

A remake of Octopus, a 1981 Game & Watch by Nintendo.
It can work as a watchclock if you happen to have a Pico-8 device that you are happy leave on all the time. Otherwise just use updown to select game A or B and either button to start the game.
This was an interesting challenge: The hardest part was squeezing the graphics into 128x128 pixels. Hopefully it still looks somewhat like the original. The 'ink' parts do not suit the spritetile system at all and would be hard to fit in the graphics memory, so sprites are only used for the clock and score display as well as drawing the 'rounded corners'. Instead, I've RLE packed the graphics into strings and decompress them to screen every render, only drawing the relevant parts.



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