Nanoman
Nanoman
At last, Nanoman!
Basically, a fan game heavily inspired by the early Mega Man series that I started working on a few months ago. A big thanks to Gruber Music for stepping in during the final stages and providing some great tunes for the 6 different levels!
If you're already a fan of Mega Man, you should feel right at home here. For the un-initiated, here's a breakdown of the controls.
Arrows: Move (of course)
Z: Jump - Tap for a small jump, hold for maximum height
X: Fire Menu select
L-SHIFT: Open weapon selection menu. You'll have just one until you defeat some bosses
If you're sick of a level, you can return to the stage selection screen through the PICO-8 pause menu (ENTER)
You'll often come across life (white glowing orbs) and energy pods. The energy pods will re-fill your special weapons, but you'll need to have the weapon you want to re-fill selected before you pick it up.
Warning:
This game is HARD. Like, Mega Man hard. Expect to die a lot until you start to memorize stage layouts and enemy patterns. The game is indeed beatable; I've run the whole thing myself a few times. It takes about 15-16 minutes if you're in a hurry and don't die. I plan on making a full play-through video soon. There's a handy, built-in timer for you speed-runners out there that'll show up at the end of the game.
Developers:
The code in this cart has been squashed with p8tool's luamin command. This was necessary to get this beast of a thing in under the compressed file size limit. Don't expect anything legible by clicking the code link. I'll see about posting the un-compressed code somewhere.
This is my first full-blown PICO-8 title. Some of the code is rather ugly; partly because early on, I was unsure of how best to save space, and partly because I had to utilize every token-saving strategy under the sun. I've done my best to comment the un-compressed code so you can follow what's going on.
The map data was generated and lightly comp