Lunch-Out 3 Waste Disposal 20XX

Break me off a piece of that Soylent (TM) bar!
Help Old Ryan travel back to the past in this challenging puzzle game!
You will:

Convert tasteless, bland Soylent (TM) rations into energy
Void the warranty on your Mr. Disposal (TM) Anti-Matter Reactor
Displace time and meet your younger self in Super Lunch-Out 2 Turbo!

Instructions:
Make matching color groups of 4 or more Soylent pieces to annihilate them and expose the reactor core, which you can then use to convert a Soylent bar into energy. Create enough energy to travel back in time!
Controls:
LR - Move piece leftright
Down - Drop piece
Up - Hard drop piece
X - Rotate piece CCW
O - Rotate piece CW
Note: I designed the game around my USB iBuffalo Famicom controller, which has the buttons as XO from left to right. If it ends up being opposite on other peoples' controllers or expectations, I'm sorry!
Also, keyboard users: Use the arrow keys and xc to rotate.

My 3rd game! As a big fan of Tetris, Dr. Mario, and Super Puzzle Fighter, I have always wanted to make my own puzzle game. I also always wished Dr. Mario (NES) had a hard drop, so I wanted to make a puzzle game with one. For a while, I had toyed with the idea of making a game set in the future portrayed in the cutscene from Super Lunch-Out 2 Turbo. I also figured if I ever made another game, that it should actually use all the buttons for once. All of these ideas came together one Saturday, which began with studying how Tetris is programmed (since I had no idea how to even start), and which after a couple of weeks led to the game you see before you!
Along with the goals above, I wanted there to be something novel about the game mechanics. I don't like playing for points, and I didn't want clearing just for the sake of clearing. This is where the idea for the 'reactor core' started. Instead of just clearing pieces, there is a reason for clearing them, as advancing the level requires you to fi



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