Loto the Avatar (1.01)
Loto the Avatar (1.01)
itch.io link:
https:tekkamansoul.itch.ioloto-the-avatar
^
Go here if you want winlinuxosx binaries!
UPDATE 214!
It's sort of finished! With music! (Scroll down for dev notes!)
What it is:
A fan's demake of Ultima 1 crossed with Dragon Quest 1. You play as Loto* and your goal is to save the princess and kill the evil wizard Mondain.
INSTRUCTIONS:
Arrows move. You interacttalkattack by bumping into things.
(O) opens the magic menu where you can cast Hoimi (Heal) and Gira (Firebal).
(X) cancelscloses.
You can only save at Castle British by speaking to Hawkwind.
Your boat may get lost if you die in a dungeon, so be careful!
What you can do:
-Save and load
-Buy a boat and sail
-Use magic
-Reach the max level of 8
-Buy weapons and armor
-Visit the four magic signposts (and get a secret weapon!)
-Delve the four dungeons and kill the four big beasties
-Collect the four magic orbs
-Get the jail key
-Rescue the princess
-Kill the Dragonlord Mondain
..and thats where it stops! Game over, you win.
DISCLAIMER:
This borrows heavily from properties owned by Origin, Enix, EA, and Square-Enix. I made all of the content within the cart but the IPs do not belong to me in any form.
I also would not suggest using this cart as a programming example. I am terrible at coding and this cart is nothing but proof.
glhf
(*not really, you play as their descendant, since that's who you are in DQ1, but eh)
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Development notes!
-There's no actual menu system in the game, but one probably would have saved space. What happens now is draw calls that just plop a rectangle on screen with text and modify key behavior. (Technically this is all a menugui system is, but designed properly instead)
-NPCs (and teleport squares) take up a large amount of space, at least in regards to tokens. Taking out one or two is enough for several lines of valuable code, so I had to del