lisp-8 with in-game editor

This editor cartridge is, of course, itself implemented in lisp-8. It's all in the first _init function at the top of the code, the rest of the file is the lisp-8 engine.
Ultimately I don't know if this has any practical use at all, and it sure is slow, but it's kind of fun. It gave me lots of good ideas about how I can better compile together my assets for my actual pico-8 programming puzzle game, at least.



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