Klax (lynx version)

This is a pico-8 port of Klax, mainly based on the Atari Lynx version, featuring:
-100 levels
-5 different backgrounds
-warps
-full klax combos and scoring system.
updated to v1.1
-Fixed early game over condition when last free tile would create a klax
Thanks to @dan9er finding
-added additional perspective tile graphics for tiles on external lines
-added brief tutorial before level one,like lynx version
-added one sample of digitized speech... It's all i could fit without
compression but i wanted to test how this new secret functionality

I needed a warm up project after taking some time off since finishing Masters of the Universe and I was thinking how Lynx screen resolution is not that far off from pico-8's and it gave me the idea of trying to port some games.
I played a lot of this on my lynx and it seemed like the easiest one to start with.
I found 2 other klax carts for pico. One by @GiovanH and one by @troske007. I used the last klax2d as a starting point and then I just 'stitched' on all the missing features
and change after change the result is a bit of a Frankenstein monster code-wise, and ended up almost reaching the token limit.
I was already planning a future update with cleaner code and just before posting this I saw @carlc27843 's amazing discover of sfx samples so I will try to add a couple of sfx from the lynx version too soon.
Major thanks to @NiVZ for his feedback!
Hope you'll enjoy this.

Klax is a puzzle video game released in arcades in 1990 by Atari Games. It was designed by Dave Akers and Mark Stephen Pierce. The object is to catch colored blocks tumbling down a machine and arrange them in colored rows and patterns to make them disappear. Klax was originally published as a coin-op follow-up to Tetris, about which Atari Games were tangled in a legal dispute at the time.



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