ImpulseEngine Port
by freds72
Power Ball
Robbo
Klax (lynx version)
Quartet for PICO-8
Pico Joust 2600
R-Type
Isle Craft Demo
Defender for Pico8 1.6
Stargate for Pico8 1.8
Pico Tanks
Anti-aliased lines amp circles
Tweet Invaders DX Space Invaders in 560 characters
Sphere buster 2 1.2
Triotos-8
The Mad Wizard
Hunchback
parens-8 a tiny lisp for your pico-8 carts
Bob's Action Racing
Spaceman Splorf Planet of Doom
PicoBus v3 (CrazyBus on PICO-8)
Robot Car Emergency Rescue 3
Moto Maniac
Super Mario Bros. (Authentic)
You Have To Burn The Rope
OMEGA ZONE
Fill Pattern Catalogue
(Touhou Unmei no Hoshi)
Egypt
Santa 1080
Spirit Solstice
Hallowneste
Picodex - A Pokemon Battle Sim
TweetTweetPlane
Tiny Platformer (TutorialExample Project)
Tiny Animator
Wide Jelpi
Contra Demake (Version .73 fixed) Updated 21123
Teenage Mutant Ninja Turtles in Shredder's Prevenge APRIL UPDATE
Thopter Escape
Antiban
Mot's Animation System
Diggleoid
Climbmod - Interactive Teaser
Sokoblox
Pico Froggo Hop Across the Seasons
PiCAD (vector gfx authoringdisplay)
Cliffside
Metrash
ImpulseEngine Port
As a temporary side project, I hastily ported Randy Gaul ImpulseEngine to pico-8LUA.
Usage
Requires a mouse
left mouse button: create a random shape at mouse cursor or drag shapes
right mouse button: showhide world or body options
button c: showhide debug information
Dev Log
The physic engine is a direct port from Randy Gaul's work, detailled in a series of articles:
How to Create a Custom 2D Physics Engine
My contribution is mostly on a clean 2d vector and 2x2 matrix object oriented library.
It makes vectormatrix math very concise to work (and easy to port from C++ code!):