HAKAI

The game's finally released! Hope you all enjoy it as much as I did making it!
Gameplay
HAKAI is a momentum based aerial fighting game that takes cues from Dragonball Z.
Win three rounds to beat your opponent. If the timer runs out, whoever has the lower amount of health wins, and if the players' health are equal it's a draw.
You can choose whatever combination of character, bullet and super type you want. All changing character does is pick your color, though if you're in Practice mode, the character of your opponent matches the AI that character would have in Arcade mode.
Arcade Mode
The 28th HAKAI Tournament has begun! Do you have what it takes to win?
In this mode you can fight four increasingly-difficult AI opponents across the four maps.
Local Versus
Fight against your friend!
The camera is set to zoom out much further to try to keep both players inside the screen at all times.
Practice
No time limit and infinite health versus a dummy.
You can use the menu to enabledisable the dummy AI and command info. You will select the dummy's character and skills after confirming yours.
Controls:
Movement and Jumps
Input left and right with the arrow keys to move on the ground. If you have some speed and input the opposite direction you will skid.
Press ZC on the ground to jump. If you jump while skidding you will 'side jump' which cancels all your horizontal speed.
Hold down before jumping to super jump, adding much more vertical speed. You can also do 'super side jumps'!
Dodging
Press ZC while airborne to dodge in the direction held with the arrow keys. If no direction is held you will dodge in whatever direction you are moving.
Hold ZC while a direction is held to fly. This drains energy, but you can still fly when you have none left.
-Flying is a fast movement option and good for covering large distances.
Charging
Hold ZC while no direction is held to charge energy. Cha



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