Graphical Artifact (GART) function
by jclermont
Hidden Object Mysterious Artifact
Cursed Egg (Ellipses)
Simple Collision Function
Simple Animation Function
Wave function collapse - Simple tiled model
Spaghetti Forever
Puzzle Cave - Raiders Of The Lost Potato
Orbital v1.0
constant companion shorten your tweetcart constants!
Temple Quest
Raid Heroes: Sword and Magic
Real Time Celester
Go West RPG
Operation Pico
Particle Effects
PINFALL
Piffle a puzzle word game 1.7
Zarchy engine V3 - Make your own zarchvirus-esque 3D games
TinyRogue for Thumby v1.0
Breakout Sky
spoider-boi 1.0 Pico1k
Exploder.io
Rey's Scavenger Run
bigmap editor
PICO-8 0.1.12
Painto-8 Lite
Outvain
The secret guide to bullets sprites and animations
Realtime 3d shadows
Sprite Animator
Fairchild Channel F Emulator
3D Terrain
Swarmed
PicoCam 3D Camera Library
PicoPalette
lisp-8 with in-game editor
2tris
Hidden Shapes
Celeste Midnight
Simple Rotation Example
A selection of easing functions
Unsudoku
Celeste Snake
Random sound generator
Smooth Camera Transitions
Catchin' Pico Waves (Club Penguin)
PicoTrek
Literally Just Pong - V1.0 Release
Graphical Artifact (GART) function
The game isn't really the main reason for this post, it's the graphical thing I did with it.
(Although, in case you're wondering, the game is Slime, and it may have a few glitch fixes)
It pretty much speaks for itself. I really only chose Slime because I thought it best suited this game more than any of my other work-in-progress games. Feel free to extract the GART function and use it in your stuff! The function is at the very bottom of the code, and only uses the BAR and BARSIZE variables. It doesn't actually need that line where it references 'SLIMES', so just delete that and you can probably just paste it right into any of your projects. (Just remember to put GART() after you render!)