Golden Star Sheriff LOWREZJAM 2021
Golden Star Sheriff LOWREZJAM 2021
The game is a tribute to the Natsume's SNES classic 'Wild Guns' and is inspired by the gameplay in that game.
In 'Golden Star Sheriff' as the new sheriff in Dodge City your duty is to chase and get rid of a big band of thieves that have taken over the city and it's sorrounding areas.
Current state of the game (JAM Version) is going to be a tweaked version of the full game as there's been not enough time to have multiple levels in place, so it will take place only in the first level, Dodge City streets, chasing for 'Perro Loco', the lowest ranking bandit chief in the band. The game is tweaked so you can play several times the phase with increased odds rather than actually advancing phases...
Gameplay:
Move with cursor keys, shoot with X and roll with Z or C while moving left or right. A gamepad is highly recommended for this game.
While pressing the fire button you will enter 'free aim' mode and will hold your position while sending out a barriage of bullets!
When you find yourself in a tight spot, roll out of danger... bullets won't be able to catch you while rolling! But... be very cautions as rolling is a reflex action and you cannot control where you will be landing!
Note: The code just grew dirtier and messier the closer to the submission date... plenty of junk both in code and the cart (sprites, sound and such)... also it is my usual convoluted extreme OOP approach, you have been warned ;)
CHANGELOG:
Moved Health icon from a red cross to a heart, complying to Red Cross mandates
Adjusted targetting speed, player bullet speed and power-ups bonuses to balance things up a bit
Implemented rolling coyote time to facilitate rollingdodge activation
Fixed a bug that was not updating Z for the bandits and they ended up incorrectly sorted at drawing time, also changed the health power-up icon to comply to Red Cross restrictions prohibiting red crosses depiction for this kind of stuff, not it is