Fantasy Tactics - LOWREZJAM version
Fantasy Tactics - LOWREZJAM version
So LOWREZJAM 2020 comes to an end... I finally submitted a playable project but with a lot of unfinished features. For a start there is no AI, In the remaining time I would not have been able to add a proper 'smart' AI so I prefered to leave the game as 2p game only (or for those wanting to challenge themselves balttle yourself!). Sound is totally missing... I will be welcoming sfx and track contributions... that area is not my best. You can check it also in it's itch.io page
Future plans
At this resolution (mode 3, 64x64) and with the constraints in time for the JAM I 'abandoned' that cart and started focusing on rewriting things on a 128x128 more organized cart (keeping all the good things in this one) so expect to keep hearing from Fantasy Tactics HD ;)
Game mechanics:
This is a simplified 'tactics' game (Final Fantasy Tactics, Tactics Ogre and so many more...). There's two opposing sides, The Kingdom and The Undead and the objective is wipe out all the opposing forces. Every turn a unit can MOVE and perform an ACTION.
Moving
Activate a unit with ❎ and it's move area will be displayed in RED. That area is calculated based on the MOVE trait of the unit but considering units cannot go trhough other units, rocks or trees, that you cannot end your move in water (but you can jump across 1 tile of water) and that you cannot jump up more than a height difference of 2. Press ❎ again to select where you want to move or ?️ to cancel the action and release the unit.
Press ❎ on an empty tile to get the TURN MENU that helps you find units that have not yet moved and allows also to end the turn inmediately
Actions
After moving, the ACTION MENU will show up with the available actions. After selecting ATTACK or to cast a SPELL a TARGETTING AREA will be displayed in GREEN. Any potential target in the area is tracked and you can iterate through them with the cursor keys to pick the target you want. If the unit is carrying P