Cryptocide Dridex 1.0

Current TODOs:

[ ] Bugfixes for 2 player mode before inclusion
[ ] Cutscene for victory (explosions and falling debris background disintegrating)
[ ] Implement phases with more defined attack patterns instead of gradual scaling difficulty
[x] Optimise particles
[x] Simplify vectors
[x] Fix crash on victory

Thank you all for all your feedback so far and suggestions! All will definitely be considered.
I'm aiming to release weekly builds (every friday) until the game is finished and if you're interested in ongoing progress I'm going to start posting updates on twitter:
https:twitter.comalecgamble1
Thanks!



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