Cosmo Boing!
(Touhou Unmei no Hoshi)
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Cosmo Boing!
Here is my first Pico-8 game, 'Cosmo Boing!', a fantasy arcade game for one or two players.
The aim is simply to guide your ball to the finish line, without falling into a gap. Levels increase in length and difficulty as you progress. Use of 'direction' tiles is possible (and unavoidable), so use them to aid progress. You have 3 'jumps' (per levellife) which you can use to jump gaps or avoid certain tiles - use these wisely!
Scoring:
Safe tile: 1 point
Direction tile: 2 points
Consecutive direction tiles (combo): 5 points per tile, plus 25 bonus for every 5 tile combo.
Level clear: amount varies depending on level difficulty, reduced by using 'jumps', and zeroed when a life is lost.
Bonus point powerup: amount varies (random).
Bonus lives are awarded at 1000 points, and every 2000 points thereafter.
Power-Ups (green animated icons):
Bonus points
Bonus jump
Bonus life
Super jump
Controls:
Insert Coin = Up
Move leftright = Left Right
Jump = X or Z (Shift or A for player 2)
Note: when 2 players are active, players are given 5 jumps instead of the usual 3.
This has been a fun project, taken me about 5-6 weeks to write (on and off). This is my first game and first Pico-8 project (wasn't even intended to be a game originally) so the code could be bettertidier.
Hopefully there aren't any bugs, but please let me know if you find any! I'd also be interested to hear how far you can get. Hope you enjoy!
License: -










