Chasm of Screams

Welcome to the Chasm of Screams
'Unceremoniously thrust out of stasis, you exit the derelict jumpship and land on the slick tarmac of a waterborne facility. Heavy rains and rolling waves batter the rusting catwalks of this ocean rig. Lightning storms and crumbling megastructures dot the horizon.
Skeletal claws and glowing eyes lunge from the shadows. They hunger for your soul.
Someone or something is tight-beaming you a basic combat survival guide via an open frequency:'

Use the arrow keys to navigate the environment. Move into enemies to attack with your melee weapon.
Use X to interact with objects that you are standing on top of, such as picking up a new weapon or descending stairs.
Use Z to enter aim mode. Use the arrow keys to highlight an enemy with your reticle, then press Z again to fire your ranged weapon.
While you are in Aim mode, press X at any time to cancel Aim mode.

'Mission Objective: Infiltrate Level 7 of the rig and defeat all monsters within.'
Hello everyone, this game is my first coding project ever. It is a simple combat-focused roguelike with a aiming mechanic for using ranged weapons. I have been poking at it on-and-off for a while now to self-teach myself Pico-8 and LUA. I figured it was time to 'finish' it and upload it instead of spending forever picking at every possible bug and feature. The code I've written is really bad (REALLY bad) but I'm happy to have something that actually works from start to finish. At the start of the code I've credited anyone who I borrowed code snippets from or otherwise got inspiration from their cartstutorials. Thanks for taking a look and I hope you enjoy!

RaptorBandit

Notes: Unfortunately the music sounds pretty funky via the web player in chrome. I recommend downloading the cart and playing it locally.
Updated to version 1.1 20200721
-fixed runtime error line 80 tab 3



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