Campfire (trying to simulate fire)
Campfire (trying to simulate fire)
Campfire
This is just me trying to simulate fire in Pico8 without shaders or fancy particle systems.
My approach is :
At load time :
Generate bursts of animated particles
Each particle increments the brightness value for the pixels it sits on
The burst animations are baked into the spritesheet
At run time :
Animate the baked sprites (moving them up)
Again, add the brightness values together
The brightness value (which is just a color from 0 to 7) is mapped to a fire shade with pal().
There are other particle systems for bursts of sparkles and fireflies.
Any thought? What would be your approach?
v2 update
use colors 0 to 7 for fire shades : no table needed to store brightness values
bake animations into spritesheet for performance
got rid of smoke
add flickering
nicer fireflies and flying ember
add clouds
v3 update
press a button to toggle scene onoff (monitor CPU usage of fire only)