Butlerian Jihad

Take on the role of humanitarian rebel Jehanne Butler in an all-out war against the intelligent machines that seek to mold and ennslave their organic creators! Armed only with a slow-charging Holtzman shielddisplacement belt, use your wits to pit the robots against one another and defeat the machine-mind scourge!
Controls:

arrows + z to move to an adjacent tile
z to wait (and activate shield if in danger)
x to displace to a random tile on the board

Instructions:

Clear each board of robots by tricking them into colliding with one another or with the remains of already-destroyed machines.
Watch your shield power! It's invaluable but scarce, and an emergency shield after teleporting will drain power more quickly than using it when standing still.

About the game:
This is the third game in my Dune series (see also Shai Hulud and Thopter Escape); at its heart it's a clone of the classic game Robots, with a few tweaks to lend this more of a narrative progression and give it a beatable end-game goal instead of just Play Till You Die.
I was inspired to get to work on this by wstephenson's mechanically similar old-game-remake cart, Rhino, which is a nice piece of work that you should go play as well.
Because Robots is such a simple game at heart, I had meant for this one to be a really quick hack job (and the code structure unfortunately reveals that), but I ended up doing a lot of fiddling and polish on it over the last few days and am happy I did because it's a more complete game than I expected.
I had a lot of fun doing both the art and the music for this. For the art, I went with a multi-scale setup to grow the scale of the game from world to world, starting with big 12*12 sprites to clearly convey both the robots and Jehanne on small boards before moving to successively smaller sprites with vanishing details but larger boards with more robots.
For the music, I ditched the Lynch film soundtrack this time and wrote a b



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