A* Pathfinding
by ToyCrab
Toxic Paddle
A* pathfinding example
Pixel Kingdom
Zig-Zag
ThemePark
Bird Climb
Fall Guys
Home Design Miss Robins home Makeover
Launch Orbit
Laser Bounce
BASKET DUNKS
Vox Mine 3D
Mozle
Princess Eskimo
Bonnie and Friends Bollywood
Pick Me Up Taxi
Kuu Kuu Harajuku Stickers
Mahjong Seasons 1 - Spring and Summer
Tempest
Magic Bubble
Cat and Rabbit Holiday
Snake Challenge
Super Fashion Stylist Dress up 3d Dress Up Games
Blondie in the Real World
Eyeboss
DIRT*RACING
Blastroom
PICODIUS (demake of GRADIUS) BOSS RUSH
Snake AI
Beat Box
Wood Block Puzzle
Saira's Boutique
Ella Makeup Removal
Dinosaurs game
Wham O Slip N Slide
Vampires and Garlic
Goldie Emo Makeup
Ultimate Ninja Swing
Wild Animal Care And Salon
Adam and Eve Night
Kingdom defense online
Candy Maker Factory
Boom Town
Bouncy 1.0
Multiplayer Space Runner
Hallowneste
TweetTweetPlane
A Stardew Valley Demake Pico Valley
A* Pathfinding
I finally got A* pathfinding working. I know it's already been done in PICO-8 but it was a good learning exercise. Now I hope to use it in a little point-and-click adventure.
Arrow keys: Move cursor
Z: Set the starting point
X: Set the goal
Z and X: Generate a random level
License: -