Advanced Shmup Editor 1.0 UI
by alicenewtype
Mot's Grand Prix track editor
bigmap editor
Mahjong Grand Master Game with Editor
La Sal (puzzle-y celeste map mod)
Empire Island
CharEdit (Yet Another One-Off Character Editor)
4OP-8 - synth patch editor
Dashy -- A game fit for Compute! Magazine
Spline Editor
Geometry Egg Dash
Stick Drummer
Tomb Of The Mask
Swarmed
Twin Strike - endless vertical shmup action
Vampachi
Shmup Showcase Launcher
Tumbleweed - My First Game
Mot's Animation System
512px under
lisp-8 with in-game editor
8x8 simple animator
Super Breakout
Juggle Jam (LD40 jam)
Font editor
Holes
Terra-Edit - A World Editor for Terra
Last Knight
Metrash
The Violet Signal - A Boss Only SHMUP
Shmup Pewco
Space Eaters V1
Go! Outrider!
Skull Shooter
Gravitaz
Galaxis
Cherry Bomb
Pzone
The secret guide to bullets sprites and animations
The Lich King
Spring Physics 0.1
Mortal Cards
Hexo- a slidey tile puzzler
Shoot Stuff!
floeste
Super Mario Machine Gun
Advanced Binman Simulator
Celeste B-side
Hover Gulch!
Advanced Shmup Editor 1.0 UI
I just wanted to show off the UI i am currently developing for an internally facing editor i'm building.
I wanted to use this project to learn how to make interesting UI elements and learn all the fun ways to use Pal shifting to extend the on screen color palette past 16 colors.
learned a lot of cool things making this one.